Adults
Two minutes of calm spatial and planning practice.
Also known as: solve the maze, find the way out of the maze, maze online
Guide the dot from the top left corner to the green exit at the bottom right. Every maze you finish is replaced by a new one, one cell bigger. A round lasts two minutes, and you can play 10 minutes a day without signing up.
Go to the game ↓

To get through fast, first scan the maze and spot the dead ends, and only then move the dot. The bigger the board, the more it pays to look ahead instead of bumping into walls.
Mazes are generated from scratch every time, and each one has exactly one path to the exit. Sign up and your account shows your score, the number of mazes solved and the largest size you reached.
Picture the path before you set off.
Dead ends are visible in advance if you also look from the exit.
Tell walls from passages quickly.
In two minutes, you score more by solving mazes without extra steps.
Press “Start”. A 5×5 maze appears: the dot is at the top left, the exit is highlighted in green at the bottom right.
Drag your finger or mouse along a corridor and the dot follows. You can also tap a cell in a straight line from the dot.
A swipe on the board moves the dot to the nearest fork. On a computer the arrow keys work; on a phone, the arrow buttons.
To go back, move the dot back along its trail. You can’t pass through walls.
The bigger the maze, the more points: from 5 for 5×5 up to 34 for 13×13. Each next maze is one cell bigger.
Guide the dot to the exit. Play 10 minutes a day with no sign-up.
Maze
Guide the dot from the entrance to the green exit. Every maze is new and one cell bigger than the last. The bigger the maze, the more points.
Free play left today without signing up: 10 min
The mazes are built with a depth-first search algorithm: from any cell to any other there is exactly one path, with no loops. That’s why the exit is always reachable and there are plenty of dead ends.
If you want to train spatial skills in a different way, try Follow the Arrows or Shape Rotation. And Connect in Order adds connecting dots in order.
Two minutes of calm spatial and planning practice.
Suitable from age 6: for kids, mazes start at 4×4 and grow only up to 8×8, and there are no mistakes in this trainer.
A calm trainer with no penalties: you can bump into walls as much as you like and lose no points.
Answer 4 questions and we’ll put together a daily program of 5 trainers. We’ll email you the full 2-week plan.
Question 1 of 4
No. Points are only awarded for finished mazes; steps back and wall bumps are shown in your results just for you.
Drag your finger along a corridor, tap a cell in a straight line from the dot, or use the arrow buttons below the board.
Yes, the arrow keys move the dot one cell.
No, you can play 10 minutes a day right away. A free account lets you keep playing, save your results, track your progress and unlock the daily workout.
Yes, the trainer runs in the browser on phones, tablets and computers. Nothing to install.
Free sign-up: round history, a chart by skill and a daily workout of 5 exercises. No credit card needed.
Schulte Table
Schulte Table 5×5
Shuffling Schulte Table
Stroop Test
Stop Signal
Gorbov–Schulte Table
Symbol Coder
Wide View
Emotions
Spot the Difference
Odd One Out
Visual Search
Count the Shapes
More Dots
Two of a Kind
Middle Arrow
Tagged Fish
Shell Game
Reaction Test
Landolt Rings Test
Click Speed
Aim Trainer
Color Blind Test
Hearing TestSign up — it’s free: 10 minutes of play every day, plus history and progress.
While you think it over, read what this exercise trains.