Adults
Mental math on everyday tasks. A minute and a half, handy as a warm-up.
Also known as: Making Change, shop game, counting money
A customer pays, you count out the change in coins and bills and press “Done”. A round lasts a minute and a half, and change given with the fewest coins earns more points. You can play 10 minutes a day without signing up.
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The exercise moves mental math into a familiar situation: subtract the price from what the customer paid and give the difference back in money. You need to both calculate and break the amount into coins and bills so that there are as few of them as possible.
In your account this game is called “Making Change”. Once you sign up, your rounds are saved: you see your score, correct answers, mistakes and level, and a 30-day chart shows how your results change.
Change is the difference between what was paid and the price.
You build the amount from denominations of 1, 2, 5, 10, 50, 100 and 500.
Extra coins aren’t a mistake, but change with the fewest coins earns more points.
Shopping tasks instead of abstract problems.
At the top you see the price and how much the customer paid. Work out how much to give back.
Tap coins and bills: 1, 2, 5, 10, 50, 100 and 500. Below you see how much you’ve counted out so far.
To remove an extra coin, tap it in the change you’ve counted out.
Press “Done”. Correct change with the fewest coins and bills earns 2 points; correct change otherwise earns 1 point. If you’re wrong, we’ll show how much you should have given back.
Three correct answers in a row take you up a level: a pricier purchase and a bigger bill. The round ends after a minute and a half.
Count out the change and press “Done”. Without sign-up you get 10 minutes of play a day.
Making Change
A customer pays: count out the change in coins and bills. Fewer coins mean more points.
Free play left today without signing up: 10 min
Change problems are familiar from math class and from everyday life. The trainer adds a second condition: make up the amount with the fewest coins and bills. The shortest set comes from always taking the largest denomination that still fits into what’s left.
Pure mental math is practiced in “Quick Math”, and you can compare expressions against the clock in “Greater or Less”.
Mental math on everyday tasks. A minute and a half, handy as a warm-up.
Part of the “Kids” collection. If a child’s age is set in the profile, levels don’t go above 2: change from 100 and from 500. Suitable from age 6. Kids set
Part of the “60+” collection. Familiar money and a clear task, and difficulty rises only after three correct answers in a row. 60+ set
Answer 4 questions and we’ll put together a daily program of 5 trainers. We’ll email you the full 2-week plan.
Question 1 of 4
1, 2, 5, 10, 50, 100 and 500. There are no other denominations, so 20, for example, is made from two 10s.
It counts as correct and earns 1 point. Only change with the fewest coins and bills earns 2 points.
Yes, before you press “Done”, tap it in the change you’ve counted out. The change can hold no more than 20 coins and bills in total.
No, the level stays. A mistake only resets your streak: for the next level you again need three correct answers in a row.
No, you can play 10 minutes a day right away. Free sign-up lets you keep playing, save your results, track your progress and unlock the daily workout.
Free sign-up: round history, a chart by skill and a daily workout of 5 exercises. No credit card needed.
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Hearing TestSign up — it’s free: 10 minutes of play every day, plus history and progress.
While you think it over, read what this exercise trains.