Adults
A short warm-up before work or study. Two minutes, and you can see how your math is going today.
Also known as: Quick Math, mental math trainer, math problems in your head
Solve addition and subtraction problems and type the answer: it’s checked automatically. A round lasts two minutes, and the problems get harder when you answer almost without mistakes. You can play 10 minutes a day without signing up.
Go to the game ↓

The exercise works your mental arithmetic and working memory: you have to hold the running total in your head while you add or subtract the next number. The timer sets the pace, and doing sums without paper or a calculator starts to feel natural.
In your account this game is called “Quick Math”. Once you sign up, every round is saved: you see your score, correct answers, mistakes and top level, and a 30-day chart shows how your results change.
Addition and subtraction without paper or a calculator.
In three-number problems you keep the running total in mind.
The faster you answer, the more problems you fit into two minutes.
A mistake costs a point, so rushing without checking doesn’t pay off.
Press “Start”. Five problems appear on the screen and a two-minute timer begins.
Type the answer with the on-screen buttons or the number keys on your keyboard. Once you’ve typed as many digits as the correct answer has, it’s checked automatically.
A correct answer earns a point and a mistake takes one away, but your score never drops below zero. If you get it wrong, the correct answer appears next to it.
Problems come in sets of five. If you get 4 out of 5 right in a checkpoint set, the level goes up; with fewer, it may go down.
After two minutes the round ends. You’ll see your score, correct answers, mistakes and top level.
Press “Start” and type your answers. Without sign-up you get 10 minutes of play a day.
Quick Math
Solve the problems in your head. Get them almost all right and they get harder.
Free play left today without signing up: 10 min
This is classic timed mental math, like a classroom warm-up: nothing is written down, the answer comes straight from your head. Difficulty adapts to you. First come numbers up to 9, then problems with three numbers, and at the top levels numbers go up to 400.
If you want to compare as well as calculate, try “Greater or Less”: you size up two expressions and pick the bigger one. And “Making Change” moves arithmetic into a familiar situation with money.
A short warm-up before work or study. Two minutes, and you can see how your math is going today.
Not part of the “Kids” collection: at the top levels numbers go up to 400. A good fit for school kids who add and subtract confidently in the hundreds.
Part of the “60+” collection. Problems start simple, you can type digits with on-screen buttons, and difficulty rises only when you answer confidently. 60+ set
Answer 4 questions and we’ll put together a daily program of 5 trainers. We’ll email you the full 2-week plan.
Question 1 of 4
Automatically, with no Enter key: as soon as you’ve typed as many digits as the correct answer has. So work it out first, then type. You can erase a digit until the whole answer is typed.
Yes. Type digits on your computer keyboard; Backspace erases the last digit. On a phone you get number buttons on the screen.
No. The problems are built so that the answer is always zero or more and has no more than three digits.
No, you can play 10 minutes a day right away. Free sign-up lets you keep playing, save your results, track your progress and unlock the daily workout.
Yes, the game runs in the browser on a phone, tablet or computer. There’s nothing to install.
Free sign-up: round history, a chart by skill and a daily workout of 5 exercises. No credit card needed.
Schulte Table
Schulte Table 5×5
Shuffling Schulte Table
Stroop Test
Stop Signal
Gorbov–Schulte Table
Symbol Coder
Wide View
Emotions
Spot the Difference
Odd One Out
Visual Search
Count the Shapes
More Dots
Two of a Kind
Middle Arrow
Tagged Fish
Shell Game
Reaction Test
Landolt Rings Test
Click Speed
Aim Trainer
Color Blind Test
Hearing TestSign up — it’s free: 10 minutes of play every day, plus history and progress.
While you think it over, read what this exercise trains.